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Old Apr 06, 2007, 05:31 AM // 05:31   #61
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The biggest suggestion I can offer is to:
Please Keep PVE and PVP seperate!
You will please the majority of customers by doing this and you would end up with a product that will stand out and blow away the competition. I personally don't think I will purchase GW2 unless they are seperated. As a PVE player only, I have had my characters nerfed to death which resulted in a very dissappointing gaming experience for me.
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Old Apr 06, 2007, 05:35 AM // 05:35   #62
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I think we should get to the pont here I had trouble reading your ideas was taking forever.
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Old Apr 06, 2007, 10:27 PM // 22:27   #63
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Thoughts and Improvements that i thought could be made for guild wars.

-Custom Interface skins
-Improved Graphics*
-less linear worlds (need BIG open green fields)
-integrate massive field battles.(like BIG alliance battles)
-support private and open world maps.
-offer more rewards for balthazar pts (like.. gold)
-Music needs to be more louder. (it seems to have a slow and sad feeling.kinda emo. it might be better if it seemed happier)
-New PvP arenas: Free For All, Same class vs Same Class.1v1 arena.
-npc that sells books on campaign history.
-being able to be a dwarves, elf, etc.. as a character.
-more emotes.such as /slap /surprised /angry
-still have support for dial up users
-additional guild hall stuff. book seller, a bar, house.
- PLEASE PLEASE fix the warriors so they don't look like giant steroid using ogres. very few people would have that much muscle. + the armor makes them look fat.(might look better as the warrior on your advertisements.)

-Graphics*
*Increase Bloom quality (it's really dim) as well as supporting HDR.
*Support Anti Aliasing 6x.
*if possible, add ragdolls.(like a meteor shower knocking bodies into the air..)
*improve detail on armor/character. (some of the armor's look pretty blurred even with max settings)
*fix some of the skies to not look soo dark.
*some way to fix the scale to be able to see the sky alot more easier.(i'm finding that i'm staring at the ground more often just to target ppl.)
*most likely, it will all be improved in GW 2 right?

Additional story possibilities:

since guild wars 2 is coming out and is based 100 years later, i'm guessing an Engineer class would be availiable.(just by looking at ppl's votes) If possible, i believe in a fantasy sense, that either islands or ships would be able to fly in the air (dwarves create this. they're like engineers aren't they?). With that, you can have quests in the skies. There'd be a threat to the whole of the world and the threat is located in the skies. the only way to get there would be to get a passage into the sky and vanquish the evil would be to use a dwarven ship. But that could be a near-ending for that. the beginning could start off with 5 or so cultures and kingdoms stuck in a new "Guild Wars" event. They do not realize the danger that is about to become if they keep on ignoring the threat in the sky while they are fighting below. Guild's are constantly fighting over large plains of land for their kingdom's control of land. I think the kingdoms could be the north and western parts of tyria. Ascalon could be green again and their kingdom restored to grgeat power.. with green fields, castles, and towns abundant. Kryta still remains a high power even after the White Mantle conflict. The white mantle were disbanded and the krytans have merged with some of the ascalon refugees 100 years back. 3 other new kingdoms emerge, similar to ascalons. One of the kingdoms could be that dwarven kingdom (an extension to the shiverpeaks. the dwarves have a brother kingdom.) So in some sense, the kingdoms of tyria are having a Guild War with the kingdoms north and west of them. A hero will emerge and is possibly a descendant from a hero 100 years ago. The canthans and Elonians still have contact with the northern kingdoms.. they will probably have some role in being neutral and working on helping the hero fight the threat. The newest god "Kormir" could possibly serve the engineers? i believe that there might be another god as well so it can support new classes. The books i suggested could be for gw2 and gw1. In gw2 it might be lacking the looks of the past GW 1, so with books, people can learn of the conflict 100 years back. (veterans might find this funny when they think back to their time in gw 1). I definately think that more npcs should be added so it matches with the rebuilt kingdoms. the cities will be abundant with ppl walking around, merchants selling their wares, rugs, merchandise, running children.. etc.. Alot more work with the kingdom's people as well. like.. having alot mroe quests with Soldiers from the kingdoms. There would be gigantic castles which are explorable and as well as could be the new guild halls. although i think all of the giant things can be cpu and graphics card intensive, i suggest two formats in which people with slower and faster hardware can play with. (think of call of duty 2 with direct x7 and direct x9 support). so in some sense, the graphics can include the original guild wars type which most ppl should be able to use, and an advanced form which support more of the modern graphics cards and hardware. thus both slower and faster hardware players can benefit. low bandwidth servers also keep players happy. recececntly, lag has occured alot more often because of updates.

so what has happened to the kingdoms the past 100 years?

my guess:
Ascalon:
Ascalon has gained a king as Rurik's descendant. The kingdom had greatly improved after the char invasion and the char had been driven away after years of fighting. The fields are no longer war torn nor covered with the stench of blood. The grass had grown back, the sun shining brightly on a reborn kingdom. Castles can be seen across the land as a symbol of Ascalon's reborn power. New ampitheatres have allowed legendary Vabbian actors to entertain the Ascalonian populate. But they keep forgetting their lines when it comes to re-creating Rurik's heroic trek across the shiverpeaks. (a new party of Ascalonians have risen to help the hero. their names are Bhenlo(mhenlo), Eva(eve), Cynthia(cynn), Elana(devona), Eidan(aidan). i made this up just for fun)

Kryta:
The White Mantle have been disbanded after Confessor Dorian's death. The people have taken power again and have greatly improved their trade relations with elona and cantha. Their kingdom had increased and stretched far. Descendants of the Shining Blade (i think that's what they were called) had helped the kingdom get back to a greatly known power again.

Shiverpeak Dwarves:
They have managed to drive out most of the Stone Summit dwarves from Sorrow's Furnace and have begun building a large kingdom. With the help of their northern dwarven brothers, they have been able to build large structures in a very short time. Their views have widened since 100 years back and have been granting passage for fellow humans across the mountains.

Crystal Desert populace:
Of course, the crystal desert has been empty for quite some time.. Elonian scolars and Dervishes started to populate the Crystal Desert in search of past clues and ascension. Glint Had somehow seemed to have gone "missing" ever since after the death of the lich.(glint could possibly help the hero in the skies? that's why she could be missing. like.. the hero could find her on the ground wounded. and learns from her what's going on etc..)

Cantha:
Cantha had changed quite alot since 100 years before. The Kurzicks and Luxons have once again joined together in brotherhood and started to disperse among the Canthan population. With Shiro's death, the jade sea and the Echovald Forest had become normal again (although it doesn't show in the first game). Because of the hero's efforts, the empire was one again. Their relations with Ascalon and Kryta have improved greatly. The Canthan embassy in Ascalon had re-opened. Now Cantha is known as one of the greatest trading Empires ever since the luxons joined their ranks. The kurzicks keep scribes of the 100 years past as well as improve the looks of Kaineng. Their improved trade relations and constant traveling, have allowed them to keep contact with Elona's Whispers.Suun's descendant has the same profession as his grandfather. it's still as interruptive as his grandfather was. Shing Jea Monastery had become an icon among the empire and every emperor had the desire to learn from there.

Elona:
Elona has grown back to their old roots of Kourna, Vabbi, and Istan. Although they're still separated, they are brotherly allies. Their new patron god is Kormir and they have managed to re-populate the old ancient city of Faranhur. Their combined wealth of vabbi, military of kourna, and trade of istan, have allowed Elona as a whole to grant these three provinces great improvement. Master of the Whipsers had been unheard of since after Abbadon's downfall. He mysteriously went into exile as his "mission" was complete. however, the rest of the organization still roams elona and collects outside info on worldly affairs. The minotaurs have been coexisting with the humans but still haven't gotten rid of that "Two-Legs" talk.

Eye of the North:
i have no idea. it didn't come out when i wrote this.

but yeah, Gw2 could definately remind us of what the "Guild Wars" was by re-creating the conflict. but instead have it with kingdoms north , west , and east of tyria.

How the classes would change:
Warrior: Warriors have gained a greater amount of numbers as troops were needed for a new guild war. Their armor can vary from late medieval to renaissance era armor.
(needs to be greatly improved since they became weaker after the nightfall campaign.)Knights and royalty are in these numbers of strong warriors. They have relied more on technique than brute strength nowadays.

Monk: the usual.

Mesmer: With their exquisite attire, they have gained great fame from acting in Ascalon's great theatres. They constantly shop for new trends in outfits.

Necromancer: Although Necromancy had been somewhat despised by the people, secret guilds have been training more often in necromancy and have improved since 100 years ago.

Ranger: Rangers are the first line of defense when it comes to defending their great castles. They have been also greatly increased due to the new guild war. They have also been using crossbows in some cases. but most trraditional users use a bow.

Elementalist: They are the main type of casters in the populace these 100 years after the first guild wars. Many young apprentices have joined the Mages Guilds in order to become elementalists. They are a 2nd line of defense. Most are guarding royal chambers.

Assassin: Assassins have been used frequently nowadays in order to combat Guilds. Guild leaders have been assassinated many times and the use of the assassin has not decreased at all.

Ritualist: Most ritualists have increased in Cantha as a way to study spirits. Their combat expertise has greatly increased as well. They come from Cantha's shing Jea Monestery.

Dervish: Dervishes have been wandering around the Crystal desert in search of ascension and as well as have been trying to find the Tomb of Primeval Kings. They have also included a new avatar. Kormir.

Paragon: Paragons have thrown away their antique armor and were forced into the military as they were helpful to the legions of troops. the Northern kingdoms have started to incorporate paragons as Captains of platoons.

The hero: His/her fame has not been forgotten. After 100 years past, a new hero will emerge with the soul of the hero that saved the world 100 years ago.

Class Fixes:
Warrior: I think this one definately needs a rebuild or something. maybe perhaps. better armor. Because it's high defense armor is starting to become useless. and when they don't have enough offense (sword warriors) they can't kill as fast either. so they're ending up like peasants to a slaughter. I really think there should be either better armor, or more defensive skills.

Assassin: Could use some skills to help them out in PVE. they're fine in pvp. The BoA sins are annoying, but that matches their profession. Assassin's kill quick and surprisingly.

Paragon: they need some better skills that makes them unique(like dervishes using avatars). it's also hard to solo with them as well.

Mesmer: They'll need slightly better armor.

Every other class: they're ok.

I DO hope this gets to the guild wars staff in some way and they could listen to some of my suggestions as i really enjoy guild wars and it could have big future with new storylines and gameplay. GUILD WARS #1!!!
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Old Apr 07, 2007, 12:32 AM // 00:32   #64
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And of course the most important suggestion ever... a remix of the original theme.

Come on Anet, you know it makes sense.
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Old Apr 07, 2007, 03:30 AM // 03:30   #65
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i want guild wars 2 to be able to do quest for skills
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Old Apr 07, 2007, 08:25 PM // 20:25   #66
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I think there should be more physics in the game overall. My warrior should be able to bull-rush an enemy and knock him off a ledge. The huge fireball that exploded right next to me should have a chance of sending me flying. Maybe some adding movement and navigation to combat would make things a lot more interesting. Sure, the big old ogre is scary, but he'd be a lot threatening if he could grab me and fling me into a wall for massive damage.

As far as classes go, I think they should keep their lettered abbreviations, but they could have unique names, at least partially. A human Warrior is just a Warrior, but a Charr Warrior is a Brute. A Charr Mesmer is a Chaot, etc.
A few race-exclusive skills wouldn't hurt either.

Finally, current system of weapon mods, attachments, insignias and runes is cool, but makes things seem a bit too modular. I think in GW2, this sort of thing should be relegated to crafter/vendor items. Loot should more often be unique, or at least more difficult to modify. I do, however, think we should be allowed cosmetic modifications to weapons. I mean, how cool would it be if I could choose if my breastplate was dented and torn, bloodsmeared, shiny, patched-together, or highly decorated? That would add a ton of variety to characters' appearances. A personal symbol I could inscribe on my equipment would also be cool.
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Old Apr 08, 2007, 02:38 AM // 02:38   #67
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Ok I just got done reading the may pc gamer, and I hope to see these things in gw2.

MY BIGGEST BEEF WITH GW!! MOVEMENT! I saw that there will be better movement, i.e. swimming, climbing, jumping, that sort of stuff. This is one of my huge complaints of gw. Please make it so your player can climb up the top of mountains, or cross a river, and they wont get stuck by a 1 inch twig on the ground that makes him go around. I like how in WoW, if you push foward, your character goes foward. If there is a cliff, he jumps over it and falls, if there is a mountain, he climbs it, if there is water, he swims thru it. Not like in gw where ur stuck walking on pre-determined routes.

Next: SAME CRAP ARMOR STATS FOR 2 YEARS: Please give us better equipement and armor. I hate the fact that I've been playing this game for 2 years, and I get stuck with the same damn armor stats as someone who just started 2 days ago. Give me something that not only looks differn't but will actually improve my stats! (I understand your worried about pvp, you want to keep everyone as equal as possible and let the builds decide, but cmon, look at the pve side (which is supposed to be a bigger concern then pvp anyway, but we wont start that arguement right now) of it too, and make some kind way you can have both)

Next: AUCTION HOUSE: This is detailed in another thread on these forums and in about every suggestion I have read, and everyone is trying to get it in EotN or as an update for right now. That would get GREAT!!! but....if its not possible, please just copy WoW's auction house and put it in gw2. IT IS VERY MUCH NEEDED!

STORAGE! Hello!?!? Why am I forced to use my pvp characters as mules to carry stuff? I have to buy them bags and runes to double their bags, and then stuff them full of stuff from my pve guys, then have to memorize where I put everything, and have to log off and on when I want to try and sell something or get something for another character, then always worry about deleting a pvp character b/c he has tons of my stuff on him. Bottom line is, people find ways of storeing more stuff then your stupid 1 box storage chest! So just save us the hastle and make our storage box bigger! Or, how about your own house at your guild hall? A place where you can store an endless ammount of stuff?

Rewards for countless hours in GW1: I read about being able to pass down stuff from gw1 to gw2. Please give us more then just titles and mini pets! At the very least give us weapons and armor also. And I know your going to say no, but it would be nice to transfer our characters level and hard earned skills, especially if there is going to be a 100+ level cap or no level cap at all.

ANNOYING HEROS AND HENCHIES: Am I the only one who is just kinda getting sick of them? Your really improving them and all, and thats great. But.... I feel that the more you improve them, the more that people just want to play with their heros and not other people. When it was just henchies, on hard missions it would always require a real group, because real people are better. But now with heros, and their insane interupts and completely controlable weapons armor and skills, people are using them instead of other real people. Can you limit it to maybe 1 hero per person in a quest?

1 on 1 DUELING: Put in a dueling part!! Dammit!! I want to 1 on 1 someone every once in a while. It would be better if you could do it like in WoW where you can challenge anyone anywhere, but.... if you have to make a certain "area" where u can duel, that would be fine too.

World vs. World Worrys! The whole differn't worlds and World vs World pvp is worrying me. I see 1 world that is ALWAYS FULL, and impossible to get into, and the other two really sucking with no one playing in them.
That doesnt even begin to take in account that the really full world, will have half of the people not even speaking english cuz they are chinese or korean.

I could probably keep going but it's saturday night, and I have to get ready to go out, so I'll leave it with that much for now. I can only hope someone at gw actually read all that, I know it was pretty long.

Last edited by Father Blood; Apr 08, 2007 at 03:26 AM // 03:26..
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Old Apr 08, 2007, 05:22 AM // 05:22   #68
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Why not just let them make the game the way they want for once and just let the patches, updates etc decide the future.. for once! I know I got a suggestion about travelling for CURRENT guild wars. But all these suggestions, make up store, hairstyler, blablabla are driving me, and not only me, nuts.

*Votes for ANET to decide all comming changes/updates to GW2*

Imo, new game, new rules.

Give the game a chance before making all these suggestions, have you guys even played it yet? No.
If you want and or are worried that GW2 wont satisfy your needs there are always game making programs where you can make your own game..

At least give it a chance before reading and getting all worried becouse it SAYS so on a paper..


AND EDIT:
Whitestarzero's comment>

-Custom Interface skins -WoW?!
-Improved Graphics*
-less linear worlds (need BIG open green fields) -Solution: WoW
-integrate massive field battles.(like BIG alliance battles) -Solution:WoW
-support private and open world maps.
-offer more rewards for balthazar pts (like.. gold) -Solution: You can farm gold
-Music needs to be more louder. (it seems to have a slow and sad feeling.kinda emo. it might be better if it seemed happier) -Solution:EMO?! EMO is what Ive heard, metal and that kinda stuff, Guild Wars got classic music. And to solve that, theres always winamp..)

-New PvP arenas: Free For All, Same class vs Same Class.1v1 arena.
-npc that sells books on campaign history.
-being able to be a dwarves, elf, etc.. as a character.
-Solution:Asura, Norns, Charrs are the classes in GW2

-more emotes.such as /slap /surprised /angry -WoW
-still have support for dial up users
-additional guild hall stuff. book seller, a bar, house.

-Solution: (Bar = WoW, Book seller too, and a house in a hall would look odd o_o)


Easy solutions for those "problems" go play WoW ^^

And if anyone thinks GW is like or will be like WoW.. imo your wrong, Guild Wars is a game of its own and if you are a big fan you dont see it for anything else or compare it to anything else.

Over N out.

Last edited by Batmaniii; Apr 08, 2007 at 05:35 AM // 05:35..
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Old Apr 09, 2007, 02:30 AM // 02:30   #69
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GW2:
-Jeremy Soule's music
-Movement in 3 dimensions
-ability to climb ledges, ladders, etc. and jump down for more damage due to hgiher g-forces
-physics engine? (like in Aion)
-optimization of engine so I get higher fps (using fmod was a step towards this)
-taking the crappy drm stuff out out of directsong bonus tracks, since it adds about 10 seconds of load time. I like the CDs better because of this, but the collectors edition bonus tracks are only available in 128kbps wmvs. They ought to have it on the CDs themselves.
-build community, people are getting so rude nowadays on the internet

Yomi layers as a balancing mechanism for the game's skills/professions
(http://www.sirlin.net/Features/feature_Yomi.htm ; http://www.video-opera.com/features/f0013.php)

Last edited by LifeInfusion; Apr 09, 2007 at 03:09 AM // 03:09..
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Old Apr 09, 2007, 02:38 AM // 02:38   #70
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Quote:
Originally Posted by Batmaniii
Why not just let them make the game the way they want for once and just let the patches, updates etc decide the future.. for once! I know I got a suggestion about travelling for CURRENT guild wars. But all these suggestions, make up store, hairstyler, blablabla are driving me, and not only me, nuts.

*Votes for ANET to decide all comming changes/updates to GW2*

Imo, new game, new rules.

Give the game a chance before making all these suggestions, have you guys even played it yet? No.
If you want and or are worried that GW2 wont satisfy your needs there are always game making programs where you can make your own game..

At least give it a chance before reading and getting all worried becouse it SAYS so on a paper..


AND EDIT:
Whitestarzero's comment>

-Custom Interface skins -WoW?!
-Improved Graphics*
-less linear worlds (need BIG open green fields) -Solution: WoW
-integrate massive field battles.(like BIG alliance battles) -Solution:WoW
-support private and open world maps.
-offer more rewards for balthazar pts (like.. gold) -Solution: You can farm gold
-Music needs to be more louder. (it seems to have a slow and sad feeling.kinda emo. it might be better if it seemed happier) -Solution:EMO?! EMO is what Ive heard, metal and that kinda stuff, Guild Wars got classic music. And to solve that, theres always winamp..)

-New PvP arenas: Free For All, Same class vs Same Class.1v1 arena.
-npc that sells books on campaign history.
-being able to be a dwarves, elf, etc.. as a character.
-Solution:Asura, Norns, Charrs are the classes in GW2

-more emotes.such as /slap /surprised /angry -WoW
-still have support for dial up users
-additional guild hall stuff. book seller, a bar, house.

-Solution: (Bar = WoW, Book seller too, and a house in a hall would look odd o_o)


Easy solutions for those "problems" go play WoW ^^

And if anyone thinks GW is like or will be like WoW.. imo your wrong, Guild Wars is a game of its own and if you are a big fan you dont see it for anything else or compare it to anything else.

Over N out.

isn't it better to not critisize other people's suggestions? if it's driving you nuts, then make suggestions without dissing other people's suggestions. It's true that the game hasn't been made yet, but there's a reason why this is a suggestion forum is it not? people give their ideas for on how they think guild wars can be improved and possibly how guild wars 2 can be built. If guild wars decides on making a game by themselves, then isn't that just ignoring the public opinion? forums are places where people can share their ideas. guild wars was meant for the people is it not? forums were the area where the people can give guild wars their ideas. guild wars wouldn't really improve if the guild wars staff did it alone. that's how most other rpgs and mmo's have lost. I'm not voicing my ideas for WoW. in fact, i've never played it. i've only played guild wars and i think it could be really improved if it listens to what the public say. nice of you to inform me of what's WoW or what's not. but don't diss it like you don't like it.
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Old Apr 09, 2007, 11:38 AM // 11:38   #71
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with regards to 1 on 1 duelling you can do that already at your guildhall

invite someone and then activate a scrimage
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Old Apr 09, 2007, 05:06 PM // 17:06   #72
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here comes all my suggestions.

i dont know if you guys olready tought about this, but it would be great if you could add all the Remaining continents,isles,lands to GW2. And all the old bosses aswell. Including the weapons.

as for the new stuff, it would be great if every enemy had a slightly improved AI. So that they laugh at you when you die or are about to die.
Some of them should be cowardly, And some of them are crazy.

Every boss should have their own Unique Skills, wich you cant take from them.

And let every monster have their own biography in a book or as a reward for killing them.

(oppinions)
Warriors shouldnt be So damn large. Make them less brutish.
Dervishes look fine as they are. As for paragons, nothing concerns me.
everyone else looks fine.

and the last suggestion is the graphics. But i guess the almighty Annet takes care of that.

Hit me with a book for spelling or if these ideas lacked your interests

Last edited by fleshvirus; Apr 09, 2007 at 05:14 PM // 17:14..
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Old Apr 09, 2007, 09:40 PM // 21:40   #73
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One thing i cannot stress enough is the need to bringover collectors editions that i have from this one. The fact that i have a Divine aura is one of the few things that sets me apart showing the fact that i'm a veteran to Guild Wars (It also is a good chance to fool newbies into thinking i'm Rank 50 or something hehe)

But like i would hate to see that everyone gets a chance to get this, because then while yes, i do have the original, everyone would have the same thing, and for all people know i could just be some newbie who got the collectors edition.

It would be nice if the CE from other expansions were brought over also, to include Factions and Nightfall (I got factions CE, but not Nightfall)

Even if the new CE for guild wars 2 gives the exact same thing, maybe just something different would be nice, just anything that is noticeable, and can prove that i've been around that long.
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Old Apr 11, 2007, 04:07 AM // 04:07   #74
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Exclamation After 500+ hours...

After 500+ hours on 9 characters for 23 months (All three chapters) as of tonight, I would like to see:

#1 - Adaptable gameplay. If I wanna go out and explore with another person, I should be able to. If I wanna go fight baddies with 7 other people I should be able too. Flexibility would be amazing. I don't ALWAYS wanna have to take 8 people with me and fight group after group after group. My mood and play styles change. It always seems like I have to take a full group or face a wipe. In fact I explore more than anything. Missions just help me get from A to B and give me the resources to get good gear.

2 - Fixed price economy. If they want to make sure that no one can horde items and sell them for an advantage, make the economy static so it doesn't directly affect me. The devs already influence prices with drop rates so I don't see why they can't set prices so I am not affected by malicious people.

3 - Lots of storage. Thank you x20 for the current storage upgrade. That was/is the thing I have to fight with the most. Swapping things in and out of storage for different characters is a pain.

4 - Different kinds of goals. Killing groups gets kinda old fast. And the little things help add fun (Easter eggs, Drake Kabobs, mini games). The game is supposed to be fun. Puzzles and other types of goals would be refreshing for quests.

5 - Get rid of skill points. Make the costs of skills restrict people from going wild if you don't want them to have a bunch of skills that they can afford with the current system.

6 - Be able to re-spec whenever. I never understood why I could learn a secondary instantly but have to wait till I went through half the game to change my mind. What is the problem with being able to switch to adapt to when you need to? I always hated refund points too

7 - Be playable on 56k. Yes I have it... no I can't afford to switch here.

8 - Separate PvP and PvE. Store a modifier value or something to change the skills on the fly.

9 - Better trading/spam ignore. I always check the Party window and almost always people are using Local to advertise and not the party window. A bigger ignore list would also be great considering there are people who think spamming actions and messages are cool.

10 - Quest log / progress tracker

The game is great. The locations and idea that the devs come up with are great. I am about 85% sure I am going to get GW2 because they come up with some awesome ideas. I have a few screenshots that have become backgrounds. Games are meant to be fun.

---------- Added

11 - Indoor areas. How atmospheric would it be to have a Tavern that you can walk into that has tables and is lit by a fire and you can buy drinks and other items from the people working in there. I feel so disjointed from the work because I can almost never go indoors. Our guild hall has some caves but that isn't the same. Player bought houses might be a bonus too.

12 - Merchants for upgrades. I have seen FEW dagger tangs, hammer hafts, etc but yet I have tons of hammer handles. Why is this so unbalanced?? How do monsters know how to make a hammer and only special handles.

13 - Ways to make money that don't involve trying to sell items to other players. I HATE sitting there waiting for someone to buy my stuff and the merchants don't give you much. The only reason I have most of the money I do is from selling the mini pets I didn't like.

14 - No missions like Vizunah. I try and boycott that mission unless a friend has to do it.

15 - Open areas like Nightfall. Restricted somewhat but nowhere near Factions.

Last edited by DigitalForm; Apr 11, 2007 at 08:05 PM // 20:05.. Reason: forgot some
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Old Apr 11, 2007, 01:52 PM // 13:52   #75
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We need a playable Insectoid race! Not only would it be cool for some of us to play as, but that would also add (another) unique flavor to the GW universe not found in most other MMO's.

I'm thinking bug-eyed, antennas, multiple legs, with front legs doubling as extra arms to do praying-mantis style attacks (see below). Customizing appearance includes appearance of eyes, fangs, antennas, and body / appendages markings.

Instead of buying armor, you change exoskeleton parts.

Race-specific skills would include the use of those praying mantis arms to do crippling attacks, and also one for using webs to slow down ennemy movement. Extra skill for speed boost would also make sense, with wings appearing, except that they are not strong enough to support flight.

Their race would be highly cooperative, with a high reverence placed on the Queen mother. They place themselves in the service of their Queen mother, with all other concerns placed beneath, including their personal well-being. They thus see other races as disorganized and always engaged in futile within-species battles of dominance, ultimately doomed to self-destruction due to the lack of a hierarchy.
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Old Apr 11, 2007, 04:17 PM // 16:17   #76
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As people know they are talking about raising the level cap or abolishing it complete. This sounds to me like they might end up loosing the skill based play they have at the moment and more having a level based game. Because of this would I recon the skill system should be changed. I have hosted a thread about this, just so i can see peoples critism about my idea more clearly.

thread name: Gw2 skill system surgestion, critism please
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Old Apr 11, 2007, 05:45 PM // 17:45   #77
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okay i did not read through all of the posts but i did skim and i would like to add something to this idea

Quote:
Originally Posted by ctran
The PC Gamer article has stated "You won't have the option to migrate characters from Guild Wars 1 to Guild Wars 2..." This is probably THE most desired feature among those who look at the transition from GW1 and GW2 with trepidation. I thought such a feature would be a no-brainer until I considered why Anet might not want us to transfer our GW 1 characters:

1) GW2 is suppose to take place hundreds of years in the future. All our beloved GW 1 characters would rightfully be dead.
2) GW2 is an entirely new and different game. Every GW player needs to re-learn the game mechanics and leveling new characters from scratch would teach us how the new system works.
3) Anet does not want GW2 to initially be flooded with high level characters. That would create a barrier for entry for those starting out in GW 2 who hadn't played the first game.

My proposal is for Ancestral Characters, a way to have our cake and eat it too

Addressing Problem #1: Temporal Anomaly
Hundreds of years into the future, Koss is dead, Devona is dead, and [insert favorite character's name] is--you guessed it, dead! But what is death to the heroes who closed the Door of Komalie, defeated Shiro the Betrayer, and slew a god? There is a place that exists for such legends, and it is called the Hall of Heroes, where the souls of those who have saved the world rest. In Tyria's bleakest hour, wouldn't the gods see fit to release these heroes of old so that they could bring salvation? A story of how the gods called upon ancient champions to assist mortals could be used to explain how GW 1 characters show up in Tyria hundreds of years after the events in Eye of the North.

Addressing Problem #2: Brave New World
Ok, so you have a level 20 character because you transfered your toon from GW 1, but you haven't the foggiest idea how to jump, slide, or hit a mob with your Ugly Stick. But wait... what if in order to transfer characters to GW 2 you must first commune with the gods and petition them for help! Anet could make sure GW 1 players go through all the proper tutorials and get their GW 2 training by requiring a native GW 2 character to reach a certain skill level before GW 1 characters can be transfered to that account.

Addressing Problem #3: No Pain, No Gain!
New Player: "Hey, how come you have a level 20 character just because you played GW 1, while I had to start my guy at level 1?"
Old Player: "Listen kid, before I could petition Balthazar for the aid of my ancestors, I had to prove I was worthy. I paid my dues, believe you me!"

The nearest great temple of Balthazar is at the edge of a volcano, guarded by scores of level 24 fire drakes, a level 35 Charr shaman boss, and the demon prince Menzies himself! Anet could require Herculean trials before allowing characters to be transfered from GW 1. If a native GW 2 character has to climb Mt. Doom to free his GW 1 ancestors, he himself would have to be high level, and by that time having access to level 20 characters would not be a big deal.

I am only guessing at the reasons why Anet does not plan to support character transfers from GW 1 to GW 2. However, whatever their reasons, I am sure they could be overcome. Please do not dismiss this request out of hand, this is at the top of the list of what your fans want!

Sincerely,
Chinh
a.k.a Arcadian Mandragon
i would like to see that you free your old chars SPIRIT not his body. with new races and new face and bosy templates you may want your char to look diff, cause all transfers would be human, so to transfer the char you make him a body, like choose race and appercence, then you get his spirit. he will still have all his titles skills armor items and such BUT he doesnt have to be humna if you dont want. well what do you think?
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Old Apr 11, 2007, 05:55 PM // 17:55   #78
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There are some points that kept many of my friends from playing Guild Wars. The game today isnt really a MMORPG, which many of my friends need. I'd really like to see that in Guild Wars 2, including:

-No more portals between the areas. The world should be one, as in other games. The cities should be aswell. It is so disturbing when you have the right feeling, and walk into a portal, to find a loading screen... -.-

-Make servers instead of town districts. Make different servers as you have districts now, with abillity to swap between different servers to make it possible to play with any of your friends.
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Old Apr 11, 2007, 09:13 PM // 21:13   #79
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http://www.guildwarsguru.com/forum/s...php?t=10141649
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Old Apr 12, 2007, 12:43 AM // 00:43   #80
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Quote:
The biggest suggestion I can offer is to:
Please Keep PVE and PVP seperate!
You will please the majority of customers by doing this and you would end up with a product that will stand out and blow away the competition. I personally don't think I will purchase GW2 unless they are seperated. As a PVE player only, I have had my characters nerfed to death which resulted in a very dissappointing gaming experience for me.
I agree completely. Keep the PvP and PvE skill lists and all things associtated into seperate .grp, .class files in the main Gw's Pak file. Have 2 seperate files. GwPvP.grp and GwPvE.grp compressed into the Main.pak file. This will cheer up customers as I would know I am a customer who has enjoyed this title for 2 years running and would like to see the game continue its good name without a lot of criticism from bashers and grippers. Skill adaptations may be altered in the PVP side to equal out the playing field. Theremore go in the PvE agenda. As many players are aware now. Certain skill fixes have lead to faster player kills. (Players getting killed..Not doing the killing) As for more personal skill changes like the stances...Very uncalled for. Wild blow is all you needed. But having saying that. Seperating the PVP,PVE skill association files into 2 .Class files would be a good idea for the new upcoming title.

Quote:
As people know they are talking about raising the level cap
It's been already finalised. Skill cap will not be implemented into any later Gw's games. I already made a thread about that. But as i'll say again. Raise the level cap...Goodbye 55 and a lot of other builds. Not to mention code rewriting yada yada...I shouldnt have to repeat myself. nuff sed.

Last edited by Master Sword Keeper; Apr 12, 2007 at 12:46 AM // 00:46..
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